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Makefile
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1995-11-25
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4KB
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131 lines
# IBM Makefile for Persistence of Vision Raytracer Versio 2.0
# Developed with & for IBM CSet/2 C++ under OS/2 2.1
# These make & link files will create a text only compile of POV-Ray
# Albert Shan/Bill Pulver - 9/93
CC = icc
OBJ = obj
MACHINE_OBJ = os2.$(OBJ)
LINKER = link386 /PM:VIO /EXEPACK /STACK:90000
# Use or dont use optimization, depending on the CSD level of your
# copy of IBM's compiler. Most files will optimize @ CSD 32 or higher
# for CSet/2 1.0. The alternate CFLAGS may also be used.
# CSet/2 C++ works "out of the box". This file is setup for optimization
# as is.
CFLAGS = /Sm /Ss+ /Gm+ /Gs+ /Gf+ /C+ /Q+ /O+
#CFLAGS = /Sm /Ss+ /Gm+ /C+ /Q+ /O-
# Override MS's NMAKE implicit rules for making an .OBJ file from a
# .C file.
#
.c.obj :
$(CC) $(CFLAGS) $*.c
POVOBJS = povray.$(OBJ) render.$(OBJ) tokenize.$(OBJ) \
objects.$(OBJ) spheres.$(OBJ) quadrics.$(OBJ) lighting.$(OBJ) \
express.$(OBJ) matrices.$(OBJ) csg.$(OBJ) \
hfield.$(OBJ) image.$(OBJ) camera.$(OBJ) discs.$(OBJ) bound.$(OBJ) \
txttest.$(OBJ) colour.$(OBJ) normal.$(OBJ) ray.$(OBJ) point.$(OBJ)\
planes.$(OBJ) iff.$(OBJ) gif.$(OBJ) gifdecod.$(OBJ) blob.$(OBJ)\
triangle.$(OBJ) raw.$(OBJ) dump.$(OBJ) poly.$(OBJ) \
bezier.$(OBJ) vect.$(OBJ) boxes.$(OBJ) pigment.$(OBJ) \
cones.$(OBJ) $(MACHINE_OBJ) parse.$(OBJ) texture.$(OBJ) targa.$(OBJ)
# POV-Ray - Specific Dependencies
#
povray: povray.exe
@echo.
@echo ********* D O N E !!!!! **********
povray.exe : $(POVOBJS)
$(LINKER) @ibmcs2.lnk
# /O- turns optimization off because CSet/2 produces erranous code
# for those source files. Depending on the CSD level of your compiler
# you may want to expirement.
#
povray.$(OBJ) : povray.c povproto.h frame.h vector.h config.h
$(CC) $(CFLAGS) /DNOPRNBUF /O+ $*.c
tokenize.$(OBJ) : tokenize.c povproto.h frame.h config.h
parse.$(OBJ) : parse.c povproto.h frame.h config.h
# $(CC) $(CFLAGS) /O- $*.c
render.$(OBJ) : render.c povproto.h frame.h vector.h config.h
lighting.$(OBJ) : lighting.c povproto.h frame.h vector.h config.h
texture.$(OBJ) : texture.c povproto.h frame.h vector.h config.h texture.h
# $(CC) $(CFLAGS) /O- $*.c
txttest.$(OBJ) : txttest.c povproto.h frame.h vector.h config.h texture.h
objects.$(OBJ) : objects.c povproto.h frame.h vector.h config.h
hfield.$(OBJ) : hfield.c povproto.h frame.h vector.h config.h
$(CC) $(CFLAGS) /O- $*.c
spheres.$(OBJ) : spheres.c povproto.h frame.h vector.h config.h
point.$(OBJ) : point.c povproto.h frame.h vector.h config.h
planes.$(OBJ) : planes.c povproto.h frame.h vector.h config.h
boxes.$(OBJ) : boxes.c povproto.h frame.h vector.h config.h
blob.$(OBJ) : blob.c povproto.h frame.h vector.h config.h
quadrics.$(OBJ) : quadrics.c povproto.h frame.h vector.h config.h
poly.$(OBJ) : poly.c povproto.h frame.h vector.h config.h
# $(CC) $(CFLAGS) /O- $*.c
bezier.$(OBJ) : bezier.c povproto.h frame.h vector.h config.h
vect.$(OBJ) : vect.c povproto.h frame.h config.h
matrices.$(OBJ) : matrices.c povproto.h frame.h vector.h config.h
csg.$(OBJ) : csg.c povproto.h frame.h vector.h config.h
colour.$(OBJ) : colour.c povproto.h frame.h config.h
ray.$(OBJ) : ray.c povproto.h frame.h vector.h config.h
iff.$(OBJ) : iff.c povproto.h frame.h config.h
gif.$(OBJ) : gif.c povproto.h frame.h config.h
gifdecod.$(OBJ) : gifdecod.c povproto.h frame.h config.h
raw.$(OBJ) : raw.c povproto.h frame.h config.h
dump.$(OBJ) : dump.c povproto.h frame.h config.h
targa.$(OBJ) : targa.c povproto.h frame.h config.h
triangle.$(OBJ) : triangle.c povproto.h frame.h vector.h config.h
express.$(OBJ) : express.c frame.h vector.h povproto.h parse.h
image.$(OBJ) : image.c frame.h vector.h povproto.h texture.h
camera.$(OBJ) : camera.c frame.h vector.h povproto.h
bound.$(OBJ) : bound.c frame.h vector.h povproto.h
normal.$(OBJ) : normal.c frame.h vector.h povproto.h texture.h
discs.$(OBJ) : discs.c frame.h vector.h povproto.h
pigment$(OBJ) : pigment.c frame.h vector.h povproto.h texture.h
cones$(OBJ) : cones.c frame.h vector.h povproto.h